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Video Card Testing Methodology
The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System.
In each benchmark test there is one ‘cache run’ that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.
A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.
Test System
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Motherboard: ASUS Z78I-PRO
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System Memory: 8GB Avexir Blitz DDR3 1600MHz
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Processor: Intel Core i5 4670k 3.4GHz
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Disk Drive 1: 120GB Kingston HyperX 3K SSD
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Disk Drive 2: 1TB Seagate 7200 SATA HDD
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PSU: Corsair HX750w (model: CMPSU-750HX)
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Operating System: Windows 7 Ultimate x64
DirectX-11 Benchmark Applications
- 3DMark11 Professional Edition by Futuremark
- Settings: Performance Level Preset, 1280×720, 1x AA, Trilinear Filtering, Tessellation level 5)
- Aliens vs Predator Benchmark 1.0
- Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
- Lost Planet 2 Benchmark 1.0
- Settings: Benchmark B, 32xCSAA, High Shadow Detail, High Texture, High Render, High DirectX 11 Features
- Unigine Heaven Benchmark 4.0
- Settings: DirectX 11, Ultra Quality, Extreme Tessellation, 8x AA
- BattleField 3
- Settings: Ultra Quality, 4x MSAA, AA Post High, 16x AF 120s Fraps scene (Operation Swordbreaker)
- Metro 2033 Benchmark
- Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled – 120s Fraps (Chase Scene)
- Project Cars (Alpha Build 751)
- Settings: DirectX-11, Ultra Quality, SMAA S2X, 16x AF, Texture Resolution High, World Detail High – 120s Fraps (1 Lap Milan Classic Formula B)
PCI-Express Graphics Cards
Graphics Card | HIS R9 270X | HIS R9 280 |
GeForce GTX770 | HIS R9 280X | HIS R9 290 |
GPU Cores | 1280 | 1792 | 1536 | 2048 | 2560 |
Core Clock (MHz) | 1050 | 953 | 1046 | 1000 | 967 |
Shader Clock (MHz) | 1140 Boost | N/A | 1085 Boost | 1050 Boost | N/A |
Memory Clock (MHz) | 1400 | 1250 | 1752 | 1500 | 1250 |
Memory Amount | 2048MB GDDR5 | 3072MB GDDR5 | 2048MB GDDR5 | 3072MB GDDR5 | 4096MB GDDR5 |
Memory Interface | 256-bit | 384-bit | 256-bit | 384-bit | 512-bit |
- AMD Radeon R9 270X (1050 MHz GPU/1140 MHz Boost/1400 MHz vRAM – AMD Catalyst 14.6)
- AMD Radeon R9 280 (953 MHz GPU/1250 MHz vRAM – AMD Catalyst 14.6)
- NVIDIA GeForce GTX 770 (1046 MHz GPU/1085 MHz Boost/1752 MHz vRAM – Forceware 337.88)
- AMD Radeon R9 280X GAMING (1000 MHz GPU/1050 MHz Boost/1500 MHz vRAM – Catalyst 14.6)
- HIS AMD Radeon R9 290 (967 MHz GPU/1250 MHz vRAM – Catalyst 14.6)
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