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DX11: Aliens vs Predator
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion’s proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.
In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.
- Aliens vs Predator
- Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
Aliens vs Predator Benchmark Test Results
Graphics Card | GeForce GTX650Ti | Radeon HD6970 | GeForce GTX580 | GeForce GTX660Ti | Radeon HD7950 | GeForce GTX760 | GeForce GTX670 | Radeon HD7970 | GeForce GTX770 |
GPU Cores | 768 | 1536 | 512 | 1344 | 1792 | 1152 | 1344 | 2048 | 1536 |
Core Clock (MHz) | 925 | 880 | 772 | 915 | 850 | 980 | 915 | 925 | 1046 |
Shader Clock (MHz) | N/A | N/A | 1544 | 980 Boost | N/A | 1033 Boost | 980 Boost | N/A | 1085 Boost |
Memory Clock (MHz) | 1350 | 1375 | 1002 | 1502 | 1250 | 1502 | 1502 | 1375 | 1753 |
Memory Amount | 1024MB GDDR5 | 2048MB GDDR5 | 1536MB GDDR5 | 2048MB GDDR5 | 3072MB GDDR5 | 2048MB GDDR5 | 2048MB GDDR5 | 3072MB GDDR5 | 2048MB GDDR5 |
Memory Interface | 128-bit | 256-bit | 384-bit | 192-bit | 384-bit | 256-bit | 256-bit | 384-bit | 256-bit |
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