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XFX Radeon R9 290 Double Dissipation Review

DX11: Battlefield 3

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a three-minute capture on the ‘Secure Parking Lot’ stage of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: Ultra Graphics Quality, FOV 90, 180-second Fraps Scene

Battlefield-3_DX11_BenchmarkBattlefield 3 Benchmark Test Results

Graphics Card Radeon R9 270X Radeon HD7950 GeForce GTX760 GeForce GTX680 Radeon HD7970 GeForce GTX780 Radeon R9 290 Radeon R9 290X GeForce GTX780Ti
GPU Cores 1280 1792 1152 1536 2048 2304 2560 2816 2880
Core Clock (MHz) 1030 850 980 1006 925 863 947 1000 876
Shader Clock (MHz) 1120 Boost N/A 1033 Boost 1058 Boost N/A Boost 902 N/A N/A Boost 928
Memory Clock (MHz) 1400 1250 1502 1502 1375 1502 1250 1250 1750
Memory Amount 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5 4096MB GDDR5 4096MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 384-bit 256-bit 256-bit 384-bit 384-bit 512-bit 512-bit 384-bit