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DX11: Lost Planet 2

Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on ‘Boss’ characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 4x AA, Blur Off, High Shadow Detail, High Texture, High Render, High DirectX 11 Features

Lost-Planet-2_DX11_BenchmarkLost Planet 2 Benchmark Test Results

 

Graphics Card Radeon R9 270X Radeon HD7950 GeForce GTX760 GeForce GTX680 Radeon HD7970 GeForce GTX780 Radeon R9 290 Radeon R9 290X GeForce GTX780Ti
GPU Cores 1280 1792 1152 1536 2048 2304 2560 2816 2880
Core Clock (MHz) 1030 850 980 1006 925 863 947 1000 876
Shader Clock (MHz) 1120 Boost N/A 1033 Boost 1058 Boost N/A Boost 902 N/A N/A Boost 928
Memory Clock (MHz) 1400 1250 1502 1502 1375 1502 1250 1250 1750
Memory Amount 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5 4096MB GDDR5 4096MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 384-bit 256-bit 256-bit 384-bit 384-bit 512-bit 512-bit 384-bit


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