That Dragon, Cancer Game Launches; Razer to Donate Proceeds from the Game to Charity
Razer is donating all proceeds from the sales of That Dragon, Cancer on its Cortex platform to two cancer charities
Razer™, a world leader in connected devices and software for gamers, today announced that all Razer’s proceeds from the sale of the game That Dragon, Cancer via Razer Cortex for Android TV will go to two cancer charities, Morgan Adams Foundation, which directly funds cancer research through working with physicians, and Family House SF, which provides free housing to families visiting hospitals in San Francisco to undergo prolonged clinical trials and treatment. The two organizations were selected due to their importance to the Green family.
That Dragon, Cancer is an immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope, and love. Using simple point-and-click interaction, the player is invited to slow down and immerse themselves in a deeply personal memoir featuring audio taken from Green family home videos, spoken word poetry, and in-game tributes to the loved ones of over 200 Kickstarter backers.
Joel Green was diagnosed with AT/RT brain cancer at twelve months old and was given a terminal diagnosis shortly before age two. Though initially given only a short time to live, Joel continued to survive for four more years before eventually succumbing to the cancer on March 13, 2014.
Developed by Joel’s parents Ryan and Amy Green, partner Josh Larson, and the rest of the Numinous Games studio, That Dragon, Cancer was largely funded by OUYA, which was acquired by Razer in July 2015 and now provides content for Android TV games via Razer’s Forge TV micro console. Upon its release, That Dragon, Cancer will mark OUYA’s first step into multi-platform game publishing as a promotional partner with Numinous Games for Forge TV as well as on Windows and Mac OS.
“When we first acquired OUYA, it was with the vision of bringing Android gaming to the living room,” says Min-Liang Tan, Razer co-founder and CEO. “By doing that, we now have the opportunity to give back to the community in a big way, by bringing this game to the public and by making sure all our proceeds go right back into the fight against cancer.”
In celebration of the game’s launch, Numinous Games is encouraging supporters to host a pancake party for friends and family – pancakes were Joel’s favorite food – and post pictures to social media channels with the hashtag #thatdragoncancer. To show its solidarity with the developers, Razer will be hosting a “Pancakes for Lunch” party at its offices around the world and supporting other community parties with giveaways.
For more information about Forge TV, please visit
http://www.razerzone.com/gaming-systems/razer-forge-tv
For more information about the selected charities, please visit the following:
Morgan Adams Foundation – http://www.morganadamsfoundation.org/
Family House SF – http://www.familyhouseinc.org/
ABOUT THAT DRAGON, CANCER:
That Dragon, Cancer is an immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope, and love. It is developed and published by Numinous Games.
That Dragon, Cancer is scheduled for simultaneous release on January 12th, 2016 for Razer Forge TV, Microsoft Windows and Mac OS X through thatdragoncancer.com or on Steam.
ABOUT RAZER CORTEX:
Razer Cortex is the first Android TV game store of its kind, providing users with the best platform to find Android titles for their Forge TV. Offering more than 240 titles at its launch in December 2015, a dedicated team at Razer is constantly discovering and curating a growing library of best games from indie developers and established publishers alike to share with users. The most popular games on Cortex are ranked based on player gaming habits, and the easy-to-use site gives gamers easy access to their library of games, as well as best-in-class discoverability.
More information about Razer Cortex is at http://www.razerzone.com/cortex/tv.
Developers and content providers interested in Razer Cortex may contact Matt Smith at [email protected].
ABOUT OUYA:
After acquiring the assets of OUYA in 2015, Razer created OUYA Publishing as a dedicated multi-platform publishing company, with distribution to Cortex, Google Store and other platforms worldwide. OUYA was previously the most successful Kickstarter in history when it launched in 2013, raising $8.5 million from more than 60,000 backers who believed in the startup’s goal to bring Android gaming to the living room. With a complimentary vision to its eponymous antecedent, OUYA Publishing stewards the OUYA dream forward: finding, funding and bringing the best indie and mainstream Android TV games to the living room. The opening of the Razer Cortex store and activation of new publishing agreements inaugurated a spiritual succession of the OUYA dream for Android gaming under the banner of Razer.
Parties interested in publishing opportunities with OUYA Publishing may contact [email protected].
ABOUT RAZER:
Razer™ is a world leader in connected devices and software for gamers.
Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.
Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.
Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.
Most Recent Comments