Earlier this year, NVIDIA introduced the Maxwell architecture and a lot of upcoming features that Benchmark Reviews briefly talked about on the review of the GTX 980 by Olin Coles. These features were demonstrated in detail, but were still pending to be released on actual games, that is until Assassin’s Creed Unity was released earlier this year. Thanks to NVIDIA GameWorks, game developers have the ability to use NVIDIA’s sample libraries and SDKs as well as implementing some of the features mentioned that allow for a more realistic game-play experience.
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