HIS Radeon R9 280X IceQ X2 Video Card Review

By Steven Iglesias-Hearst

Manufacturer: Hightech Information System Ltd.
Product Name: R9 280X iPower IceQ X² Turbo Boost Clock 3GB GDDR5 PCI-E DLDVI-I/HDMI/2xMini DP
Model Number: H280XQMT3G2M
UPC: 4895139008777
Price As Tested: $319.99 (NewEgg / Amazon)

Full Disclosure: The product sample used in this article has been provided by Hightech Information System Ltd.

Since AMD announced their GPU 14 R9 series video cards, AIB partners have been tweaking and tuning their own aftermarket designs. In this article, Benchmark Reviews tests the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card. As the name suggests, this particular model features the high end IceQ X2 cooler from the HIS labs and slightly faster Core and Memory speeds. I have seen the evolution of this cooler first hand and I know it to be fully capable. Two 89mm dual axial fans and five heatpipes (2 x 8mm and 3 x 6mm) ensure that your temperatures will stay well within safe limits, even during overclocking.

Many say that these R9 and R7 GPU’s are simply re-brands of the 7000 series of AMD video cards but I think there is slightly more to it than that. Yes they are re-branded GPU’s, but they feature faster core speeds and faster memory that the previous generation of 7000 series video cards. Also, AMD have had more time to fine tune their drivers to get the best possible performance out of these new SKU’s.

What’s new in Radeon R9 280X: revamped AMD Graphics Core Next Architecture supports upcoming DirectX 11.2 API, UltraHD 4K resolution-ready via DisplayPort MST streams, and a new AMD CrossFire technology via hardware DMA engine.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Angle_View

  • Total Stream Processors: 2048
  • Engine Clock: 1000 MHz base speed, 1050 MHz Boost
  • Memory Configuration: 3GB GDDR5 / 384-bit
  • Memory Speed: 6 Gbps
  • PWM Phases: 6+1+1+1=9
  • Power Connectors: 2x 8-pin
  • PCI-E Standard: PCI-E 3.0
  • API Support: DirectX 11.2, OpenGL 4.3, Mantle
  • Output: 2x mini DisplayPort / HDMI / DLDVI-I
  • Card Dimension: 31.1 x 15 x 4.2 cm

UltraHD 4K Resolution is:

  • 3840 x 2160 30 Hz TV
  • 4096 x 2160 24 Hz TV
  • Half frame 1920 x 2160 60 Hz IT
  • Half frame 2048 x 2160 60 Hz IT

Selling online for $319.99 (NewEgg / Amazon), the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card is ~$20 higher than most other R9 280X video cards.

Designed to compete with the NVIDIA GTX 770 video card, the R9 280X is actually priced to compete with the NVIDIA GTX 760 video card. A big selling point if you ask me.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Front_View_02

HIS spared nothing in this design and they have made an absolute monster of a video card. Measuring 31.1cm long and 15cm tall you need a high end PC case just to house this beast. Weight will be an issue but thankfully HIS have taken this into consideration and have built support into the cooler design.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Side_View

From the side view we can see three of the five heatpipes, the other two are on the underside. At the thickest point the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card is 4.2cm thick. HIS have chosen length over girth in the cooler design to maintain a 2-slot thickness. This model requires two 8-pin power connectors from your PSU.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_IO_Bracket

The HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card features 2x mini display ports, a full size HDMI port and a Dual Link DVI-I connector.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Rear_PCB

A quick look at the rear of the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card shows that the size is not merely relative to the cooler. The PCB is absolutely massive too. The 9-phase power design of this top end model creates a trade off between power and size.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Cooler

The IceQ X2 cooler is an open air design that will inevitably exhaust warm air inside your PC case. There are vents on the backplate to take some of this air outside of your case but you will need to rely on you PC case cooling system to disperse ~95% of the hot air generated.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Front_PCB

With the IceQ X2 cooler removed from the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card we see an integrated component/mosfet/memory cooler that also doubles as a PCB support plate. With a decent fan pointed in its direction there is nothing stopping you from fitting a universal GPU water block to this card.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Fan_Close-up

The HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card features specially designrd fans that increase airflow without increasing noise. These 89mm fans are rated with a life span of up to 50,000 hours.

Source: hisdigital.com

Graphics Core Next
With AMD 2nd generation GCN technology, the card optimizes DirectX 11.2 gaming performance automatically up to 2.5 times faster! It also offers up to 4.5x compute performance and up to 95% lower GPU Idle Power Consumption!

Apps Faster & Smoother!
The card enables a “quality graphics” experience on everyday applications, giving huge performance boosts on image processing, file compression, media converter apps, and a lot more!

• Adobe Photoshop CS6
• Corel Winzip 16.5
• Musemage
• Handbrake
• MotionDSP Vreveal
• GIMP
• Cyberlink Power Director
• ArcSoft Media Converter

PCI-e 3.0 Support
Armed with the latest PCI-e 3.0 bus design maximizes performance by delivering double bandwidth per lane of PCI-e 2.x. Paired the card with the latest platforms and get the ultimate performance!

More Graphics, Less Power!
The new architecture of the card gets more usable processing power for your money, enabling better frame rates in the latest games at high resolutions. In addition, with AMD ZeroCore Power & AMD PowerTune technologies, you can optimize the balance between performance and power consumption of your system by adjusting the engine clock during runtime of the card. Manage the power and keep your wallet loaded!

See More, Enjoy More!
The card supports 30” LCD monitor and any large size TV up to 80″ feature with 16:9 ratio in amazing 4096 by 2160 resolution. Up-scaling your computer into a multimedia center with the biggest display!

Enjoy HD Beauty
With Full HD 1080p support, the card delivers high quality 1920X1080 graphics, enabling seamless full-screen video playback. See HD, hear HD and feel HD – Enjoy the beautiful graphics now with the card!

Enjoy Copy Protected Movies
The card is HDCP complaint, enabling users to play copy-protected content, such as commercial DVD movies.

Enjoy True to Life Graphics
ULTRA HD videos have resolution four times that of current HD videos, meaning images too clear that may deceive your eyes! With the card, you are set for getting the movie theater experience to your home. You may be able to watch a video shooting the Eiffel tower and zoom it in to see your friend’s face clearly from the top! Get your eyes impressed and enjoy mind-blowing graphics with extreme clarity, depth and texture!

See More, Win More!
The card is capable to turn your computer into a super gaming machine. Enjoy the latest 3D games with stunning graphics and effects that your enemies cannot match! Get an immersive experience with AMD Eyefinity!
Expand your game across up to 4 displays while your opponents have one monitor. Along with all-new support for stereo 3D, universal bezel compensation and brand new display configurations, take the unfair advantage over your opponent and win more with the surround sight

View More, Work Better
Having one dedicated screen just for twitter or Facebook and a second for outlook is not a dream anymore. The card features 2 Mini-display Ports for enhanced workspace flexibility. You can easily connect to two displays, including the 27” Apple LED Cinema Displays with the two Mini DisplayPorts. The dual-link DVI port allows you connect to a 30” DVI display up to 2560×1600. Resolution can even reach 4096×2160 with HDMI® , good for TV up to 80″!

Hear Better in Video Conference
Most GPUs today support only one audio stream at a time. The card, however, has Discrete Digital Multi-Point Audio that can simultaneously output multiple, independent audio streams. Audio seamlessly follows the video, providing affordable multi-display, multi-audio conferencing for consumers!

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_GPU-Z In each benchmark test there is one ‘cache run’ that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

  • Motherboard: MSI Z77A-G45 Gaming
  • System Memory: 8GB Corsair DDR3 1600MHz
  • Processor: Intel Core i7 2600k 3.4GHz
  • Disk Drive 1: 120GB Kingston HyperX 3K SSD
  • Disk Drive 2: 1TB Seagate 7200 SATA HDD
  • PSU: Corsair HX750w (model: CMPSU-750HX)
  • Operating System: Windows 7 Ultimate x64
  • 3DMark11 Professional Edition by Futuremark
    • Settings: Performance Level Preset, 1280×720, 1x AA, Trilinear Filtering, Tessellation level 5)
  • Aliens vs Predator Benchmark 1.0
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows
  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 32xCSAA, High Shadow Detail, High Texture, High Render, High DirectX 11 Features
  • Unigine Heaven Benchmark 4.0
    • Settings: DirectX 11, Ultra Quality, Extreme Tessellation, 8x AA
  • BattleField 3
    • Settings: Ultra Quality, 4x MSAA, AA Post High, 16x AF 120s Fraps scene (Operation Swordbreaker)
  • BattleField 4 BETA
    • Settings: Ultra Quality, 4x MSAA, Terrain Ultra, AA Post High ,HBAO – 120s Fraps (Multiplayer Conquest Large: Objective A to C via water and round back to A on foot)
  • Metro 2033 Benchmark
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled – 120s Fraps (Chase Scene)
  • Project Cars (Alpha Build 577)
    • Settings: DirectX-11, Ultra Quality, SMAA S2X, 16x AF, Texture Resolution High, World Detail High – 120s Fraps (1 Lap Milan Classic Formula B)
Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit
  • NVIDIA GeForce GTX 560Ti (950 MHz GPU/1050 MHz vRAM – Forceware 331.40)
  • HIS Radeon R9 270X (1050 MHz GPU/1140 MHz Boost/1400 MHz vRAM – AMD Catalyst 13.11)
  • AMD Radeon HD7950 (900 MHz GPU/1250 MHz vRAM – AMD Catalyst 13.11)
  • NVIDIA GeForce GTX 770 (1046 MHz GPU/1085 MHz Boost/1752 MHz vRAM – Forceware 331.40)
  • MSI Radeon R9 280X GAMING (1000 MHz GPU/1050 MHz Boost/1500 MHz vRAM – Catalyst 13.11)

FutureMark 3DMark11 is the latest addition the 3DMark benchmark series built by FutureMark corporation. 3DMark11 is a PC benchmark suite designed to test the DirectX-11 graphics card performance without vendor preference. Although 3DMark11 includes the unbiased Bullet Open Source Physics Library instead of NVIDIA PhysX for the CPU/Physics tests, Benchmark Reviews concentrates on the four graphics-only tests in 3DMark11 and uses them with medium-level ‘Performance’ presets.

The ‘Performance’ level setting applies 1x multi-sample anti-aliasing and trilinear texture filtering to a 1280x720p resolution. The tessellation detail, when called upon by a test, is preset to level 5, with a maximum tessellation factor of 10. The shadow map size is limited to 5 and the shadow cascade count is set to 4, while the surface shadow sample count is at the maximum value of 16. Ambient occlusion is enabled, and preset to a quality level of 5.

3DMark11-Performance-Test-Settings

  • Futuremark 3DMark11 Professional Edition
    • Settings: Performance Level Preset, 1280×720, 1x AA, Trilinear Filtering, Tessellation level 5)

HIS_R9_270X_280X_Results_3D_Mark_11_GT1_GT2

HIS_R9_270X_280X_Results_3D_Mark_11_GT3_GT4

3DMark11 Benchmark Results

 

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion’s proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.

In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.

  • Aliens vs Predator Benchmark 1.0
    • Settings: Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows

HIS_R9_270X_280X_Results_Alien_vs_Predator

Aliens vs Predator Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

Lost Planet 2 is the second installment in the saga of the planet E.D.N. III, ten years after the story of Lost Planet: Extreme Condition. The snow has melted and the lush jungle life of the planet has emerged with angry and luscious flora and fauna. With the new environment comes the addition of DirectX-11 technology to the game.

Lost Planet 2 takes advantage of DX11 features including tessellation and displacement mapping on water, level bosses, and player characters. In addition, soft body compute shaders are used on ‘Boss’ characters, and wave simulation is performed using DirectCompute. These cutting edge features make for an excellent benchmark for top-of-the-line consumer GPUs.

The Lost Planet 2 benchmark offers two different tests, which serve different purposes. This article uses tests conducted on benchmark B, which is designed to be a deterministic and effective benchmark tool featuring DirectX 11 elements.

  • Lost Planet 2 Benchmark 1.0
    • Settings: Benchmark B, 32xCSAA, High Shadow Detail, High Texture, High Render, High DirectX 11 Features

HIS_R9_270X_280X_Results_Lost_Planet_2

Lost Planet 2 Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

Heaven Benchmark with its current version 4.0 is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system’s potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.

Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.

  • Unigine Heaven Benchmark 4.0
    • Settings: DirectX 11, Ultra Quality, Extreme Tessellation, 8x AA

HIS_R9_270X_280X_Results_Unigine_Heaven_4

Unigine Heaven 4 Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a two-minute capture on the Intro stage (after interogation cut-scene) of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: Ultra Quality, 4x MSAA, AA Post High, 16x AF 120s Fraps scene (Operation Swordbreaker)

HIS_R9_270X_280X_Results_Battlefield_3Battlefield 3 Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

Battlefield 4 (also known as BF4) is an upcoming first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. The game is a sequel to 2011’s Battlefield 3.

Battlefield 4 features several changes compared to its predecessor. The game’s heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies

Battlefield 4 is built on the new Frostbite 3 engine. The new Frostbite engine enables more realistic environments with higher resolution textures and particle effects. A new “networked water” system is also being introduced, allowing all players in the game to see the same wave at the same time. Tessellation has also been overhauled.

Using Fraps to record frame rates, our Battlefield 4 BETA benchmark test uses a two-minute capture on the Seige of Shanghai map with game mode ‘Conquest Large’. A set route was established and adhered to as closely as is humanly possible for each of the benchmark runs. All benchmark tests were conducted in an empty server for consistency, and servers were chosen with a ping of 24~30ms.

  • BattleField 4 BETA
    • Settings: Ultra Quality, 4x MSAA, Terrain Ultra, AA Post High ,HBAO – 120s Fraps (Multiplayer Conquest Large: Objective A to C via water and round back to A on foot)

HIS_R9_270X_280X_Results_Battlefield_4_Beta

Battlefield 4 BETA Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it’s one of the most demanding PC video games we’ve ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033
    • Settings: Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled – 120s Fraps (Chase Scene)

HIS_R9_270X_280X_Results_Metro_2033

Metro 2033 Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

The MADNESS Engine (developed by Slightly Mad Studios) is a cross-platform development framework and game engine currently supporting the PC, Playstation 3, Xbox 360. Built specifically for multi-core and multi-processor architectures, the MADNESS Engine is built to support next generation platforms, and offers the following features:

  • Advanced AI with decision making
  • Advanced physics for world physics, characters and objects with NVIDIA PhysX support
  • Advanced vehicle physics/driving dynamics system
  • Realistic depth of field and motion blur
  • HDR lighting and displacement maps, per-pixel, per-vertex and volumetric lighting
  • Radiosity, lightmapping, gloss maps, and anisotropic lighting

Project CARS is currently in development and is targeted for a Q2 2014 release on PC, PlayStation 3, Xbox 360 and Wii U. Since it is still in early alpha, many content deals are yet to be done, so there are placeholder names for many tracks and cars. Some are fictional, such as the Shifter Kart 01 and Formula B.

Using Fraps to record frame rates, our Project CARS benchmark test uses a two-minute capture on the ‘Milan Classic’ racetrack driving the ‘Formula B’ race car. Benchmarking was conducted in ‘Free Practice’ mode with no other race cars on the track.

  • Project CARS (Alpha: Build 577)
    • Settings: DirectX-11, Ultra Quality, SMAA S2X, 16x AF, Texture Resolution High, World Detail High – 120s Fraps (1 Lap Milan Classic Formula B)

HIS_R9_270X_280X_Results_Project_Cars

Project CARS Benchmark Results

Graphics Card GeForce GTX560Ti HIS R9 270X Radeon HD7950 GeForce GTX770 HIS R9 280X
GPU Cores 384 1280 1792 1536 2048
Core Clock (MHz) 950 1050 900 1046 1000
Shader Clock (MHz) 1900 1140 Boost N/A 1085 Boost 1050 Boost
Memory Clock (MHz) 1050 1400 1250 1752 1500
Memory Amount 1024MB GDDR5 2048MB GDDR5 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5
Memory Interface 256-bit 256-bit 384-bit 256-bit 384-bit

For power consumption tests, Benchmark Reviews utilizes an 80-Plus Gold rated Corsair HX750w (model: CMPSU-750HX). This power supply unit has been tested to provide over 90% typical efficiency by Ecos Plug Load Solutions. To measure isolated video card power consumption, I used the energenie ENER007 power meter made by Sandal Plc (UK).

A baseline test is taken without a video card installed inside our test computer system, which is allowed to boot into Windows-7 and rest idle at the desktop before power consumption is recorded. Once the baseline reading has been taken, the graphics card is installed and the system is again booted into Windows and left idle at the desktop. Our final loaded power consumption reading is taken with the video card running a stress test using FurMark. Below is a table with the isolated video card power consumption (not system total) displayed in Watts for each specified test product. The HIS R9 280X iPower IceQ X2 Turbo Boost 3GB requires 2x 8-pin power connectors from your PSU and features a beefed up 9-phase power design, so you will want to power it with a reliable power supply. The power consumption results discussed below are absolute maximum values, and not representative of real-world performance.

Power Consumption

Power State Power Consumption (watts)
Idle Desktop (no video card) 45w
Idle Desktop 15w (60-45)
FurMark Load (extreme burn-in) 274w (319-45)
Overclocked FurMark Load 445w (490-45)

Benchmark tests are always nice, so long as you care about comparing one product to another. But when you’re an overclocker, gamer, or merely a PC hardware enthusiast who likes to tweak things on occasion, there’s no substitute for good information. Benchmark Reviews has a very popular guide written on Overclocking Video Cards, which gives detailed instruction on how to tweak a graphics cards for better performance. Of course, not every video card has overclocking head room. Some products run so hot that they can’t suffer any higher temperatures than they already do. This is why we measure the operating temperature of the video card products we test.

To begin my testing, I use GPU-Z to measure the temperature at idle as reported by the GPU. Next I use FurMark’s “Burn In test” (with extreme burn-in enabled) to generate maximum thermal load and record GPU temperatures at high-power 3D mode. The ambient room temperature is also measured throughout testing. FurMark does two things extremely well: drive the thermal output of any graphics processor higher than applications of video games realistically could, and it does so with consistency every time. Furmark works great for testing the stability of a GPU as the temperature rises to the highest possible output. The temperatures discussed below are absolute maximum values, and not representative of real-world performance.

Ambient temperature 22°C

Fan Speed Temperature °C Noise level /10
Idle 20% 32 1/10
Load 45% 71 3/10
Load 100% 67 8/10
OC Load 65% 84 5/10
OC Load 100% 81 8/10

Before I start overclocking I like to get a little bit of information. Firstly I like to establish operating temperatures, and since we know these are nice and the IceQ X2 VGA cooler is very capable we can quickly move on. Next I like to know what the voltage and clock limits are, so I fired up the HIS iTurbo overclocking utility. I was able to adjust the vCore (1218mV~1337mV) and mCore (1500mV~1575mV) voltages as well as a board power limit pecentage slider (for an extra 20%) thanks to the excellent power management capabilities of this aftermarket design. Clock speeds were adjustable far beyond the speeds I managed to overclock to.

I was able to push the GPU to 1200MHz (+150MHz) and the memory to 1670MHz (+170MHz – 6.68GHz effective) which required very little effort at all. I am positively impressed by the capabilities of the HIS Radeon R9 280X IceQ X2 Turbo Boost 3GB video card since it already has a decent overclock right out of the box. I did manage to raise the core and memory clocks higher but it was only at the speeds detailed above that it could pass through every benchmark without artifacts.

Overclocked speeds vs Stock speeds – Results

Test Item Standard GPU/RAM Overclocked GPU/RAM Improvement
HIS HD7850 IceQ X Turbo X 2GB 1050/1400 MHz 1200/1670 MHz 150/170 MHz
DX11: 3dMark11 GT1 51.08 57.62 6.53 FPS (12.79%)
DX11: 3dMark11 GT2 53.85 60.95 7.09 FPS (13.17%)
DX11: 3dMark11 GT3 67.18 75.43 8.25 FPS (12.28%)
DX11: 3dMark11 GT4 29.25 33.05 3.79 FPS (12.97%)
DX11: Aliens vs Predator 78.60 86.8 8.20 FPS (10.43%)
DX11: Lost Planet 2 74.23 76.8 2.56 FPS (3.45%)
DX11: Unigine Heaven 4 36.40 40.04 3.64 FPS (10%)
DX11: Battlefield 3 77.70 81.23 3.52 FPS (4.53%)
DX11: Battlefield 4 BETA 73.50 76.34 2.83 FPS (3.85%)
DX11: Metro 2033 66.93 73.85 6.92 FPS (10.33%)
DX11: Project CARS (Alpha 577) 55.95 62.65 6.93 FPS (11.96%)

Armed with a 150MHz GPU core overclock and a 170MHz memory overclock, we went back to the bench and ran through the entire test suite. Overall we saw an average 6.06% increase in scores (at 1920×1080 resolution), with performance on par with 1680×1050 scores, and a 12.8% increase in the 3DMark11 scores. This is impressive considering the card is factory overclocked already.

That’s all of the testing over, in the next section I will deliver my final thoughts and conclusion.

When I first heard the re-brand rumours I was slightly disappointed but then seeing the prices suddenly perked my interest right back up. AMD have been playing on the back foot in performance terms compared to NVIDIA. But now with the price cuts on the HD7000 series video cards, and the low intro price of the R9 and R7 video cards, AMD have changed the playing field considerably. All we want to see now though, are the ‘Hawaii’ R9 290 and 290X GPU’s. We want to see if AMD really have what it takes to compete with the ‘Kepler’ GTX780 and Titan video cards, and really even out the playing field.

HIS_R9_280X_IceQ_X2_Turbo_Boost_3GB_Angle_View_02

Before we think about ratings I will write a brief summary for each of the following; Performance, Appearance, Construction, Functionality and Value. This will aid me in giving the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card a final score and give you a consolidated summary of the entire review. I do strongly suggest that you read the entire review, if you have not already, so that you can arrive at your own conclusion.

The HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card is priced to perform in comparison with an NVIDIA GTX 670 video card, but in reality performs more closely to an NVIDIA GTX 770. These new R9 line of video cvards are offering an excellent value/performance ratio. Since this is old stock that AMD needs to move, and considering their position vs NVIDIA, it is no surprise that we are seeing these results. Overclocking this already overclocked card saw an average 6.06% increase in benchmark scores (at 1920×1080) and an average 12.8% increase on the 3DMark11 benchmark scores.

I think the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card looks absolutely awesome. The stock box designs of the AMD reference video cards has had a snazzy makeover, but these after market designs just blow them out of the water. There is a downside to having a good looking card however. All of the after market designs that I have seen exhaust most of their warm air inside the case rather than straight out the back like the AMD stock design. Sure you get a cooler core but you will also get a warmer interior case temperature to deal with too.

The HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB is an extremely well constructed video card. Considering the size of the PCB and Cooler you could be forgiven for thinking it will be super heavy, but it’s not. There is a bit of weight to deal with, but HIS have this covered with their integrated component/mosfet/memory cooler that also doubles as a PCB support plate. Overall, the construction of the entire card, and layout of components are infallible.

Functionality wise, the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card just about has it all. Factory overclocked out of the box, cool and quiet operation and plenty of overclocking headroom with voltage adjustments to back it up. The only thing that lets it down is its size. At 31.1cm long x 15cm tall, it is the biggest video card I have handled yet. Most entry level PC cases (and some more expensive cases) simply won’t be able to house this beast, but I don’t think this video card is aimed at the entry level market anyway.

Priced online for $319.99 (NewEgg / Amazon), the HIS Radeon R9 280X iPower IceQ X2 Turbo Boost 3GB video card is ~$20 more than your average R9 280X video card. The question is whether or not the extra cost is worth the extra performance achieved. These cards are undoubtedly priced to take a dent out of NVIDIA’s profits and this is all good for the PC gaming community.

+ Awesome Price/Performance ratio
+ Excellent design and construction
+ IceQ X2 Cooler performs brilliant
+ Priced for GTX760 performs like GTX770
+ DirectX 11.2 ready and PCI-e 3.0 Compliant
+ Up to 4-way CrossFire
+ UltraHD 4K display support
+ 9-Phase power design for stable overclocking
+ Multiple outputs – 2x mini DisplayPort / full size HDMI /DualLink DVI-I
+ Supports Triple-display and AMD HD3D Technology
+Dual BIOS

– Very long and tall video card design
– Vents exhaust inside your PC case
– High power consumption when overclocking and over volting

  • Performance: 9.50
  • Appearance: 9.00
  • Construction: 9.25
  • Functionality: 9.25
  • Value: 9.00

Excellence Achievement: Benchmark Reviews Golden Tachometer Award.

COMMENT QUESTION: Re-branded or Refined. What is your initial impression of these new GPU’s from AMD?