2560×1600: GeForce GTX 770-780 vs Radeon HD 7950-7970

By Olin Coles

Very recently Lenovo loaned us their 30-inch ThinkVision LT3053p IPS LED-Backlit LCD Monitor for review. While the AH-IPS display panel was impressive, its size really made us wonder about how much impact it would have on PC video games. Before this behemoth display went back to Lenovo, I decided to test it on some of the most recent graphics cards from NVIDIA and AMD. In this article Benchmark Reviews tests frame rate performance at 2560×1600 for the Radeon HD 7950 against GeForce GTX 770, and Radeon HD 7970 against GeForce GTX 780.

Each video card occupies its own price point, so while the manufacturer’s might have launched their product to compete against another, market factors have pushed them into their own space:

lenovo_LT3053p_34_front

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System.

In each benchmark test there is one ‘cache run’ that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

  • BattleField 3
    • Settings: 2560×1600 Resolution, Ultra Graphics Quality, FOV 90, 180-second Fraps Scene
  • Metro 2033 Benchmark
    • Settings: 2560×1600 Resolution, Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled
  • Unigine Heaven Benchmark 3.0
    • Settings: 2560×1600 Resolution, DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA
Graphics Card Radeon HD 7950 GeForce GTX 770 Radeon HD 7970 GeForce GTX 780
GPU Cores 1792 1536 2048 2304
Core Clock (MHz) 900 1046 925 863
Shader Clock (MHz) N/A 1085 Boost N/A Boost 902
Memory Clock (MHz) 1250 1753 1375 1502
Memory Amount 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5
Memory Interface 384-bit 256-bit 384-bit 384-bit

In Battlefield 3, players step into the role of the Elite U.S. Marines. As the first boots on the ground, players will experience heart-pounding missions across diverse locations including Paris, Tehran and New York. As a U.S. Marine in the field, periods of tension and anticipation are punctuated by moments of complete chaos. As bullets whiz by, walls crumble, and explosions force players to the grounds, the battlefield feels more alive and interactive than ever before.

The graphics engine behind Battlefield 3 is called Frostbite 2, which delivers realistic global illumination lighting along with dynamic destructible environments. The game uses a hardware terrain tessellation method that allows a high number of detailed triangles to be rendered entirely on the GPU when near the terrain. This allows for a very low memory footprint and relies on the GPU alone to expand the low res data to highly realistic detail.

Using Fraps to record frame rates, our Battlefield 3 benchmark test uses a three-minute capture on the ‘Secure Parking Lot’ stage of Operation Swordbreaker. Relative to the online multiplayer action, these frame rate results are nearly identical to daytime maps with the same video settings.

  • BattleField 3
    • Settings: 2560×1600 Resolution, Ultra Graphics Quality, FOV 90, 180-second Fraps Scene

2560x1600_Battlefield-3_Benchmark

Battlefield 3 Benchmark Test Results

Graphics Card Radeon HD 7950 GeForce GTX 770 Radeon HD 7970 GeForce GTX 780
GPU Cores 1792 1536 2048 2304
Core Clock (MHz) 900 1046 925 863
Shader Clock (MHz) N/A 1085 Boost N/A Boost 902
Memory Clock (MHz) 1250 1753 1375 1502
Memory Amount 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5
Memory Interface 384-bit 256-bit 384-bit 384-bit

Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.

The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.

Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.

NVIDIA has been diligently working to promote Metro 2033, and for good reason: it’s one of the most demanding PC video games we’ve ever tested. When their flagship GeForce GTX 480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates. All of our tests enable Advanced Depth of Field and Tessellation effects, but disable advanced PhysX options.

  • Metro 2033 Benchmark
    • Settings: 2560×1600 Resolution, Very-High Quality, 4x AA, 16x AF, Tessellation, PhysX Disabled

2560x1600_Metro-2033_DX11_Benchmark

Metro 2033 Benchmark Test Results

Graphics Card Radeon HD 7950 GeForce GTX 770 Radeon HD 7970 GeForce GTX 780
GPU Cores 1792 1536 2048 2304
Core Clock (MHz) 900 1046 925 863
Shader Clock (MHz) N/A 1085 Boost N/A Boost 902
Memory Clock (MHz) 1250 1753 1375 1502
Memory Amount 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5
Memory Interface 384-bit 256-bit 384-bit 384-bit

The Unigine Heaven benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

  • Unigine Heaven Benchmark 3.0
    • Settings: 2560×1600 Resolution, DirectX 11, High Quality, Extreme Tessellation, 16x AF, 4x AA

2560x1600_Unigine_Heaven_DX11_Benchmark

Heaven Benchmark Test Results

Graphics Card Radeon HD 7950 GeForce GTX 770 Radeon HD 7970 GeForce GTX 780
GPU Cores 1792 1536 2048 2304
Core Clock (MHz) 900 1046 925 863
Shader Clock (MHz) N/A 1085 Boost N/A Boost 902
Memory Clock (MHz) 1250 1753 1375 1502
Memory Amount 3072MB GDDR5 2048MB GDDR5 3072MB GDDR5 3072MB GDDR5
Memory Interface 384-bit 256-bit 384-bit 384-bit

These days, video card manufacturer’s price their product according to relative performance compared to the competition. Occasionally they attempt to undercut prices to win more business, but typically the parts are priced accordingly.

Top-end graphics cards traditionally add a premium for their unparalleled performance, and from these results we can see that the trend continues. All four graphics cards are considered high-end, representing the premium offerings available from their respective manufacturer.

NVIDIA_GeForce_GTX_780-3qtr.jpg

The data below is arranged In terms of raw frame rate performance, with cost information included for reference:

  • Radeon HD 7950: 31.03 FPS test average (baseline performance example)
    • Available online for $269.99 (Amazon | Newegg)
      • Battlefield 3 cost per frame/performance: $6.59
      • Metro 2033 cost per frame/performance: $10.38
      • Unigen Heaven cost per frame/performance: $10.34
  • Radeon HD 7970: 36.27 FPS test average (+16.89% over baseline performance)
    • Available online for $349.99 (Amazon | Newegg)
      • Battlefield 3 cost per frame/performance: $7.31 (+10.93% over baseline cost/frame)
      • Metro 2033 cost per frame/performance: $11.86 (+14.26% over baseline cost/frame)
      • Unigen Heaven cost per frame/performance: $11.15 (+7.83% over baseline cost/frame)
  • GeForce GTX 770: 37.73 FPS test average (+21.59% over baseline performance)
    • Available online for $399.99 (Amazon | Newegg)
      • Battlefield 3 cost per frame/performance: $7.65 (+16.08% over baseline cost/frame)
      • Metro 2033 cost per frame/performance: $13.79 (+32.85% over baseline cost/frame)
      • Unigen Heaven cost per frame/performance: $12.54 (+21.28% over baseline cost/frame)
  • GeForce GTX 780: 48.43 FPS test average (+56.08% over baseline performance)
    • Available online for $649.99 (Amazon | Newegg)
      • Battlefield 3 cost per frame/performance: $9.60 (+45.68% over baseline cost/frame)
      • Metro 2033 cost per frame/performance: $17.76 (+71.10% over baseline cost/frame)
      • Unigen Heaven cost per frame/performance: $15.85 (53.29% over baseline cost/frame)

Every video card tested at 2560×1600 resolution provided 30-FPS or better in these DirectX-11 games, which were generally configured to their highest graphics quality settings. Any of these cards will provide excellent performance with PC video games, but it’s obvious that you get the performance you pay for.

If you’re a gamer with modest demands and a single 1680×1050 or 1920×1080 monitor, the Radeon HD 7950 offers tremendous value for your money. Radeon HD 7970 offers approximately 17% better performance than Radeon HD 7950, but costs about $80 more. GeForce GTX 770 improves upon baseline (Radeon HD 7950) performance by only 5% more than Radeon HD 7970, but costs $130 more (or more than $50 over 7970). The premium GeForce GTX 780 delivers 56% performance improvement beyond Radeon HD 7950, but costs $380 more.

Top level performance comes at a premium, and not everybody needs a graphics card to push maximum frame rates to three monitors. One size might fit all in theory, but certainly not in terms of budget. Please let us know if this article has helped you shape your decision on which video card to purchase.

COMMENT QUESTION: Have the comparisons in this article help you decide on a video card purchase?